Project: Space Invaders game, in collaboration with Claude
About two years ago, I was at one of my Hardware Happy Hour evenings and one of the guys showed what he was doing with generative AI. He showed a logo he’...
About two years ago, I was at one of my Hardware Happy Hour evenings and one of the guys showed what he was doing with generative AI. He showed a logo he’...
In a previous post, I talked about how I worked on a vaccine fridge monitor that was designed to alert me over Pushover if anything was going on with the fridge...
In my year-long challenge, I’ve been thinking of ways to make the intangible tangible. For example, what does contagion look like, or Black Lives Matter, ...
Some great projects are very personal. Or, at least, only the maker really understands the driving forces that led to the creation. And, yes, this is one of tho...
The tools we use not only deliver the experience we wish to build, but also shape the experience. So when I think of what will be the brains of my project, the ...
At the end of last year, one of our product managers heard about my bioreactor demo. He thought it would be great to have something similar for software he was ...
I am reminded of D&D, where everyone starts at Level 1 and you need to go adventuring to gain experience. Overlaid on that, each character has their class a...
In the past 8 months or so I’ve been on a journey to learn everything I can about microcontrollers, circuits, electronics, components, sensors, and embedded sof...
I first heard of the distinction between bits and atoms to describe the digital and physical worlds back in the mid-90s. Back then, atoms ruled – books, factori...
I was checking out some DIY electronics at a local Microcenter, dying to buy something (hardware hacking has started to consume my attention, lately). I saw som...